Dungeons 2 Bosses and Mini-Bosses: Health List
Health of all nine bosses and six mini-bosses in Minecraft Dungeons II, read from the launch build's game files, with what the numbers mean for your build.
Which boss has the most health in Minecraft Dungeons II?
Three bosses tie for the most health at 2,400: the Copper Monstrosity, the Mosstrosity and the Redstone Monstrosity. The Monstrous Opus and the Sculk Monstrosity follow at 2,000. These are base values at the lowest threat level, so the fights get longer as you raise the difficulty.
What is the health of every boss?
There are nine bosses. The numbers are base health from the game’s enemy tables.
| Boss | Health |
|---|---|
| Copper Monstrosity | 2,400 |
| Mosstrosity | 2,400 |
| Redstone Monstrosity | 2,400 |
| Monstrous Opus | 2,000 |
| Sculk Monstrosity | 2,000 |
| Twisted Warden | 1,750 |
| The Monarch | 1,400 |
| Monarch Echo | 1,400 |
| Soul Corrupted Witch | 1,200 |
What is the health of the mini-bosses?
There are six mini-bosses, all far lower than the bosses.
| Mini-boss | Health |
|---|---|
| Warden | 760 |
| Dartback | 700 |
| Harmonizer | 620 |
| Enderman | 480 |
| Witch | 460 |
| Evoker | 430 |
Two ordinary enemies also act like boss-sized fights. The Prime Enchanter has 1,500 health and the Supreme Evoker has 1,000, and the game lists both as regular mobs.
How should I read these numbers?
Health is only half the story. How fast you kill a boss depends on your damage per second, so compare the numbers with the weapons in our Dungeons 2 tier list. A weapon that deals 400 damage per second takes about six seconds of clean hits to remove 2,400 health, but bosses move, block and spawn adds, so real fights take longer.
For builds that have beaten every boss on Hard, see the best builds guide. It credits the creators and explains how damage buffs stack. To test your own ordering of weapons, use the tier list maker. To see how many enchantment points you can spend before a hard fight, read max level and enchantment points.
Where does this data come from?
The health values come from the mob list on DungeonsDB, verified on 29 September 2026. DungeonsDB says the base values were datamined by dungeons.tools from Steam build 25041023 and that the threat level you play at scales them. We copied only the health numbers and sorted them. We have not checked them in the game ourselves, and a patch can change them.
When was this last checked?
6 October 2026, against the launch build. If a number looks wrong after a patch, email [email protected].
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